Update: Electronic Arts has passed along a statement directly to us about Criterion’s current focus. You can find it below.
While Criterion has moved on from the previous project they’ve spoken about and aren’t pursuing it specifically, they are continuing to build new ideas and experiment with new IP for EA. Criterion is also working on EA’s Star Wars Battlefront VR experience, and contributing to other games from EA, for example the speeder bikes in Star Wars Battlefront.
In 2014, Criterion announced, or perhaps more appropriately teased, an extreme sports game that featured multiple vehicles, wingsuits, parachuting, and more. Since its initial announcement, we haven’t heard much about the game, and according to a report from GameSpot, it may be Star Wars’ fault.
An Electronic Arts representative confirmed to GameSpot that the extreme sports game was no longer in development saying, “While they’ve moved on from the previous project they’ve spoken about and aren’t pursuing it, they are continuing to build new ideas and experiment with new IP for EA, in addition to continuing to collaborate with other EA studios.”
Criterion has served more of a support role for Electronic Arts in recent years by assisting on the development of games like Battlefield Hardline and Star Wars Battlefront. At E3 2016, it was revealed that Criterion was developing a VR offshoot for Star Wars Battlefront. You can read more about that game here.
You can check out the game’s E3 announcement trailer from 2014 below.
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Criterion is a talented studio, so it’s good to see it lending a helping hand to EA’s assorted projects, but I think I would prefer seeing it focus entirely on one of its own projects. It’s been far too long since we played a new Burnout.